
3ds Max files and textures used are available for download from the accompanying website.Ī material editor is a dialog that allows you to create, and edit materials as well as to assign them to the objects in the scene.

Support for the technical aspect of the book.Important terms are in bold face so that you never miss them.Additional tips, guidance, and advice is provided.Detailed coverage of tools and features.11 Hands-on exercises to hone your skills.Autodesk, Physical, and mental ray materials explained.General and Scanline materials/maps explained.The book is written using 3ds Max 2017 in an easy to understand language.From the very first pages, the users of the book will learn how to effectively use mental ray, Physical, and Autodesk materials in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.
